The rumors of my demise have been greatly exaggerated.

I’m sure there are one or two people wondering what is going on with the Dolphin Viewer lately.

To put it simply, my life has been quite hectic the last few months, and it still is. I have a new job that demands a lot of my time and attention. I’ve moved to a different province because of the job, and when I am actually home (the new job involves a lot of travelling), I’m just too damned tired to spend time on working on the viewer.

That being said, there will be a new version, that will have all the new shinies from the Lab. The CHUI interface, SSA, Materials, you name it.

Just … please do not ask me when. “When it is finished” is all I can say right now.


P.S. If you click on the link on the login page that says “Click here to update your viewer” (see screenshot), you will get the original viewer from Linden Lab, not a new Dolphin Viewer.


Dolphin Viewer 3 –

Here’s the next Dolphin Viewer 3 for you.

New in

  • The layout for the status panel on the Feed profile page has been tweaked for japanese users – thanks goes to Ayahime Twine.
  • All “Autopilot cancelled” messages are now optional. You can switch them on and off in the notifications tab of the preferences.
  • The sources have been brought up-to-date with the current development viewer.
  • Some internal fixes in preparation for the upcoming openSUSE 12.3 release, based to equal parts on work done by the  Kokua and Firestorm developers and by me.

The downloads are in the usual place… the download page.

Dolphin Viewer 3 –

Here’s the next Dolphin Viewer 3 release,


  • The input line on the Places floater now has the focus on opening (e.g. the cursor is in the right spot).
  • Source brought up to the latest development code.


  • Moving, animated linksets will not leave phantom prims behind anymore (broken by the Lab in last beta release).
  • The last traces of VWR-17689 have been fixed.

The downloads are on the download page, as usual.

Dolphin Viewer 3 –

Here’s the next one in the 3.4-series,

Fixed in this release:

  • The freezing up of the viewer for a moment when you open the Places tab for the first time after logging in is gone.
  • Rotating prims now rotate properly even when you’re not looking (fixed by Henri Beauchamp).
  • The source code has been updated to be on the same level as the latest development viewer from Linden Lab™.

As a sidenote, if you go back to an older version after running this one, you have to redo your toolbar customizations, because the format of the settings file has changed.

The downloads are on the download page.

Dolphin Viewer 3 –

Here’s the next Dolphin Viewer 3!


  • A bug that would make certain textures appear blurry at times.


  • A menu option to collect a calling card from an avatar near you by right-clicking on them has been adopted from the Starlight skin made by Hitomi Tiponi.

RLV has been updated to 2.8.4, fixing one bug and bringing in one new feature:

  • Do not allow to “Attach to” on an object in-world, when @unsharedwear is active. This means that it is not possible anymore to circumvent the @unsharedwear restriction by rezzing an object in-world and then attaching it by right-clicking it and choosing “Attach to…” from the menu.
  • Allow to click on an in-world object when in Mouselook, even if the control keys are grabbed by a scripted object, but you have to hold Shift or Control or both to do so. This basically means that now you can stay in mouselook and still open doors even while wielding a weapon.

The underlying codebase has been updated to the latest sources from Linden Lab.

The downloads are on the download page.

The last Dolphin Viewer 3 –

Haa haa, got you there. The last one … this side of Christmas and New Years Day 😛

No new features in this one, but a whole bundle of fixes from the Lab under the hood, and the RLV version number has been upped to Oh, and the “Report avatar entering draw distance” stuff now finally works even without having the People panel open all the time.

The downloads are on the download page.

Merry Merry and all that!

and …

The same procedure as every year, James! … Skål. Ouch.

By the way, over the holidays I’ll be busy with the holidays. So, no new version until sometime mid-January … and support will be a bit sparse too.