Finally! The first public beta of the new Dolphin Viewer 3!

It is my great pleasure to announce that I finally have something that I can release into the wild!

I present you with:
The first public beta of the revamped Dolphin Viewer 3!

Right now it’s on par with RLV 2.9.1 (the official viewer around version 3.7.9), just before SLShare came in, but I’ll be working on that now.

Implemented from what we had in the last public Dolphin Viewer 3:

  • Mesh upload
  • Sailor’s mini map Mk.II
  • Worn tab
  • Inventory filters
  • Lots of small fixes

Missing:

  • All build tool improvements
  • Area search
  • Asset blacklist
  • Spam protection

Not going to be implemented:

  • Flickr uploader (see: SLShare)
  • Client AO (see previous blog posts)
  • Media filter (see previous blog posts)

The Windows download is here (and not on the download page, since it is only a beta version).

The Linux version is only available as a rpm package for openSUSE 12.3 and 13.1 right now, just do a “zypper in dolphinviewer3-beta” after adding the repository (instructions are on the download page) to try it out.

Update: the download link for a Linux version of the Dolphin Viewer 3 BETA is here. Of course openSUSE users can simply install it with zypper or from YaST, if the repository has been added.

Discontinuing Mac OS X Support…

I hate having to do this, but I have to discontinue Support for Mac OS X for any future releases of Dolphin Viewer 3.
That means there won’t be any Mac OS X versions of it.
The reason is simple: My old Mini is running 10.6.8 which is not supplied with security updates anymore… and when I try to upgrade to 10.8 the App Store tells me my hardware is too old. So unless I buy a new Apple Mac I won’t be bulding any viewers on that thing. I don’t want to risk putting something infected with malware out.

That being said, if you have a more current mac, experience with building viewers on Mac OS, and are willing to donate a little bit of effort and build Mac OS X versions of the Dolphin Viewer 3, feel free to do so, the source code is on bitbucket :), just get in touch with me first.