Dolphin Viewer 2, Mesh & Web Profiles

I guess I should say something now about Dolphin Viewer 2, and mesh.

I just did that in an email mini interview with Inara Pey for her blog, so I’ll just throw in the link here.

To make the difficulties quite clear:

To upload mesh, the viewer needs to be able to do what is called “convex hull decomposition” on the uploaded mesh object. This is for the purpose of creating the “collision mesh”, which determines where the physical hull of the object is, the surface that things bounce off. Simply, with that you can walk across a mesh boulder without the need for it to be phantom + a non-phantom invisiprim, but you don’t walk on empty air a foot over the rock either, like you would with a sculpt.

The problems for Third Party Viewers come from the fact that the original source code uses parts of the Havoc physics engine to do this, and that code can’t be given away, because it’s not open source.

Several members of the Snowstorm community are working on a replacement that is based on an open-source physics engine, and so far they have something quite promising but not quite ready. Things are looking good though.

Another hot topic are the new (and in my opinion much improved) web profiles.

The web profiles were removed from Dolphin Viewer 2 in release 2.5.3 because back then, they were just way too broken for me to be happy with having them in a viewer meant for actual daily use.

Let’s just be quick and painless: Any 2.7 / 2.8 based Dolphin viewer (the version yet to come that will have mesh) will also have web profiles. And since I’m kind of forced to wait for the people with the mesh open source thingie, I’ll be working on plugging the new web profiles back into Dolphin 2.5 in the meantime. With some small improvements of course or my avie’s name is not Lance Corrimal πŸ˜‰



I’m still alive and kicking ass: Dolphin Viewer 2

β€œThe rumors of my death have been greatly exaggerated!”

Ok, there haven’t been any, but who could pass an opportunity to quote Mark Twain, hm?

Anyway, I have a new day job which proves to be quite demanding. On top of that, certain real life things proved to be more important, such as trying to keep my wife from falling apart after her mom died and her brother either proved to be the biggest, unmitigated arse on the face of the planet, or proved to be married to the biggest, unmitigated arse on the face of the planet, I haven’t decided which.

But I digress, and therefore, without further ado, present you with Dolphin Viewer

As you can see it’s still based on 2.5 source. Partially for reasons mentioned above, partially for reasons to do with the complexity of the changes between 2.5 and 2.7 on one side, and RLV 2.4 and 2.7 on the other side.

What’s new in 2.5.8:

  • hovertext is now properly occluded behind objects
  • you can copy a list of everything in your Outfit/Worn tab to your clipboard (the “Look of the day” blog crowd will love this)
  • when building, you now have the option to directly create a new prim as “Sculpt” instead of creating anything else and then changing it
  • the cache can be bigger than 1 gig
  • the logfile gets less spam about sim capabilities

Quick HowTo about the worn items list:

  • go to your “My Outfits / Worn” tab
  • click on the “gear” button at the bottom of the sidebar
  • Choose “Copy outfit list to clipboard”
  • Paste the list into your blog post / forum post / whatever you need it for

Find the downloads at the usual place: the download page.