Dolphin Viewer

New in this release:

1. New DisplayNamesSupport patch:

  • Adds Display Name support for chat, avatar name labels, avatar tool tips (including mini-map dots tool tip) and avatar profile.
  • See this thread on Henri Beauchamp’s forum for details.
  • To configure your preferences to show Display Names, go to Preferences -> Advanced -> Chat/IM
  • To actually set your Display Name, go to Edit -> Display Name

2. New GetInventoryItemByAssetCrashFix patch:

  • Fixes a crash bug encountered in OpenSim. See this post for details.

3. Updated NumberOfDecimalsInTools patch:

  • This new version fixes the issue where very small changes (< 0.001) in the prim size or position were not taken into account.

4. Updated MoreGridsDynamic patch:

  • This new version adds the Jokaydia grid to the list and fixes the parameters for a couple of others.

5. Updated AreaSearch patch:

  • This new version fixes an issue where information could fail to be fetched when paying an object or abuse-reporting it.

6. New PreDecodedUIsounds patch:

  • Preloads and decodes UI sounds on login (must be configured separately by the user, due to licensing issues (see below).
  • This patch is meant to use any UI sound file held in the skins/default/sounds/ directory of the viewer installation (preventing any need for preloading and thus reducing the delay before playing an UI sound for the first time in the session to zero). The list of the UI sounds is available here.
  • To make this patch actually do something, you will have to extract the sound files from your local cache and copy them into the sounds folder under skins/default. Step-by-step instructions on how to do this:
    1. Locate your skins folder
      • on Windows this would be C:\Program Files\Dolphin Viewer\skins\default;
      • on linux it is wherever you unpacked the dolphinviewer tar archive;
      • on Mac OS it is inside the Dolphin directory
    2. Create a new folder in it and name it sounds
    3. Locate your cache folder (on Windows this is usually under C:\Users\<your windows username>\AppData\Local\SecondLife, or where you changed your cache folder to. The easiest way to find out is to look in Preferences->Network->Cache)
    4. Start the client and log in, spend some time online, click around in the interface.
    5. While you are still logged in, find the files listed in this list in your cache folder, and copy them into the folder that you created in step 2

Download is here, as usual.

Startup problems with Windows XP

It has been brought to my attention that on some Windows installations, Dolphin Viewer won’t start properly, giving you a message that “A reinstall might fix this”.

That is not quite correct.

The problem is that on older Windows Versions (e.g. Windows XP), the MS VC 2008 runtime libraries that the Growl libraries require are not installed by default.

On newer Windows systems like Vista or Windows 7, they are.

There is no known workaround for this yet, but in the next relase of Dolphin Viewer will be fixed as I’ll be rebuilding the Growl libraries against VS2005 for this reason.

Thanks to richie Aura for bringing this to my attention.

Dolphin Viewer

New in this release:

1. Quarl Fizz’s “Select Linden Plants” patch:

2. Updated BlurryAndGreyTextures patch:

  • This new version has been thoroughly worked on, and Henri Beauchamp finally managed to bring both the HTTP texture fetch worker and the texture cache on par with LL’s v2.2 viewer.
  • Additional fixes solve pretty much all texture fetching, rezzing and caching issues. You may still encounter missing textures every now and then, but this is a server side problem.
  • As a result, the HTTP texture fetching is now on by default.

3. Updated RestrainedLove patch:

  • This new version fixes a random crash bug sometimes occurring with @detach.

4. Updated HTMLlinksInGroupNotices patch:

  • This new version makes the HTML links clickable in the group notices history (previously only clickable in group notice blue pop-ups).

Download is here as usual.