Known issues with

Hi guys,

there are two bugs in that I know of:

  • The HTTP texture corruption bug mentioned in an earlier post and on the forum.
  • The Wear/Add inventory action bug (basically, Wear on an attachment in your inventory does the same as Add, where it should actually replace the attachment, the same way as “Wear items” on a whole folder in your inventory does).

The workaround for the HTTP texture corruption bug is to turn HTTP Texture fetching off, in Preferences -> Advanced -> Graphics Tuning; after doing so please clear cache and relog.

The Wear/Add bug will be fixed in the next release.

Texture bug in the current version

Hi guys,

there’s a nasty bug in current versions of Dolphin viewer, which leads to some textures not loading properly. The textures in question turn completely black, with a tiny version of the actual texture in the top left corner. This only affects textures on prims, not on system clothes or skins.

If you have this bug more often than you can stand, turn off http texture fetching under Preferences -> Advanced -> Graphics tuning, then clear cache & relog, and keep http textures switched off until the bug is fixed.

Dolphin Viewer

New in this release:

1. Emergency Fix applied to AlphaAndTattooSupport patch:

  • Fixes issue that arises from wearing a tintable tattoo layer (avatar sometimes appeared ruthed to others that were logged into the same sim where you were).

2. New Qarl Fizz’s (formerly known as Qarl Linden) Builder Align Tool:

  • A prim alignment tool built directly into the edit floater.
  • Backport to Snowglobe 1.5 thanks to Hg Beeks.
  • A tutorial video on how to use it (video taken in viewer 2.0, but it works the same in Dolphin):

Link to Qarls blog

3. New Additional Windlight settings:

  • Torley’s Windlight settings added to Environment Editor.
  • To activate them, go to World -> Environment Settings -> Environment Editor; then choose either Advanced Sky or Advanced Water, and apply Sky or Water Presets from the drop-down box.

Download is here.


New in this release:

1. New slider for adjusting Level Of Detail (LOD) settings:

  • Preferences -> Advanced -> Graphics Tuning to set the level of detail for sculpties (the “RenderVolumeLODFactor” debug setting).

2. New BlurryAndGreyTextures patch:

  • Solves the slow texture decoding/grey textures on attachments, and brings the HTTP texture fetch worker back to what it was in Snowglobe v1.5 since the v2.2 worker apparently doesn’t work well with some textures and sculpties. As a result, HTTP texture fetching is now back off by default in 1.5.34.
  • You can still enable it via the Preferences -> Advanced -> Graphics Tuning -> Fetch textures by HTTP toggle.

3. New HTMLlinksInGroupNotices patch:

  • Makes the HTML links clickable in group notices.
  • For now, this works only in the blue pop-ups, not in the notices archive on the group info floater.

4. Updated GPU Table:

  • Fixes the “unsupported graphics card” message for newer graphics cards that in fact work just fine.

5. CrashEmptyingTrashFix patch:

  • Fixes a crash condition that could crash the client when you empty your trash directly after deleting a folder.

6. Updated RestrainedLove patch:

  • Brings RestrainedLove support on par with Marine Kelley’s v2.2.0.1.
  • See the changelog at the end of the RestrainedLove ReadMe for details.

7. Updated RezWithLandGroupWhenPossible patch:

  • This new version improves the capability of rezzing of objects without Land Group active.

8. Updated LLFontCrash patch:

  • In this new version, the work around can be toggled off. See this message for details.

9. Updated RevertUIchanges patch:

  • Fixes GCC 4.4 compiler warnings.

10. Updated AlphaAndTattooSupport patch:

  • Adds the color/tint parameter to the Tattoo wearables, bringing them back on par with viewer 2.2 tattoos.

11. Updated ItemLinksAndMultipleAttachmentsSupport patch:

  • Minor change, related to the delay between the rezzing of your avatar after login and the moment when the viewer auto-reattaches the multiple attachments on your avatar (decreased from 15 seconds to 10 seconds).

Download here as usual.

An open letter to Phil Linden

A very well written little thing, originally written by Marx Dudek on her blog. Such a shame that Phil won’t see it. Needs to be reposted on every source possible.

Dear Philip,

You indicated that your return to the helm would result in a return to transparency. While many of us have been waiting and hoping for this, it seems that we have the same opacity we learned to endure under Mark Kingdon.

If you want to instill confidence in us, Philip, you’re not going to do it with a quick Tweet that “SL is growing, not failing.” This is not communication, this is PR. If Second Life is indeed growing, tell us how it is doing so, something that gives us the confidence that you’re still genuinely connected with what’s happening in the grid. Because, Philip, the global economic catastrophes of the past few years have conditioned us to be deeply suspicious of voices that declare “Relax, everything’s just fine!”

At the present time, there is absolutely no reason for us to believe that Second Life is growing. The mainland is pockmarked with large swaths of abandoned parcels and plots of land are selling for as low as a L$0.5 per m2. We’ve just seen massive Lab layoffs, and the Lindens we relied upon to help us have been replaced with temps equipped with problem-solving laminate cards and no apparent sense of the grid. Mark Kingdon was fired in the middle of SL7B and no explanation was given. The Community Gateway Program was closed. The Teen Grid is being shut down. European offices that were just opened have been shuttered. Avatars United has been closed. And now the announcement that discounts for non-profits and education are being eliminated at the end of the year. Oh, let’s not forget Burning Life has been stripped of its Lab affiliation – as well as its name.

This is not to say that all of these decisions are terrible. Avatars United was a bad acquisition idea from the outset, and I hope that Mark didn’t spend too much money on it. I get the feeling, though, that Mark burned through a significant amount of the Lab’s money on his blind vision for the company.

As we enter into Second Life’s seventh year, the company seems – to many of us who are kept on the outside – to be forestalling bankruptcy for as long as possible.

The grid is starting to feel like Iceland.

We realize that Second Life beats with the heart of a corporation, not a democracy. We agree to Terms of Service, rather than forging Constitutions. We don’t get a vote – except for the money we spend on premium memberships, land auctions, estate purchases, tier, classified ad fees, show-in-search fees, and Marketplace commissions. Yet that money is truly the lifeblood of Second Life. For a very long time, I’ve tried not to become overly cynical about it all, but it’s becoming increasingly difficult to remain positive. I look at my Linden Dollar balance and I wonder if now is a good time to cash out everything but the essentials, and I know that I’m not alone. Money talks, and lately, it seems that our money is the only voice that we have left in our little vitual world.

Second Life is wonderful, and there’s no other grid out there that can touch it. That does not, however, mean that Second Life can’t fail. One need only look at the demise of Blockbuster Video this year – a company that roared over the competition by early innovation, and yet died because management seemed deaf to changes in customer needs and choices.

Second Life is wonderful, but for most of us, it is not a necessity by any means. Any more than a daily Starbucks double-espresso cappucino is a necessity. Life in a virtual world truly is a luxury hobby.

Second Life is wonderful, but our concerns falling on deaf ears time and time again … isn’t.

Let’s face it, to the majority of the aware online community outside of our world, Second Life is a joke. But to several hundred thousand of us, it is worthy of a grand swath of our free time, our social time, and our creativity. The larger online world doesn’t “get it” – but we do. We bring our friends in and we show them around and we take them shopping and we ease them through the various rites of passage and we help them become the next wave of enthusiastic residents.

We are the evangelists. But like all evangelists, we need a message. We need vision. We need to feel as though we still belong. That we still matter. “Where there is no vision, the people perish.” And right now, there seem to be a lot of promises and a lot of reassurances, but no vision.

Your only Twitter post since SLCC is a seemingly-terse response to a comment from someone who stated their opinion that SL was failing because you don’t pay attention to social networking. Your response was “Oh yes I do! Plus, SL is growing, not failing.” If Second Life, at the end of 2010 – in the wake of massive layoffs, firings, cutbacks, closures, rate increases, and resident attrition – is indeed growing, then you need to explain to us how this growth is occuring. You seem to forget that we no longer trust that a company means what it says when it doesn’t provide evidence to back up irrationally exuberant claims of growth and stability. Stable, growing companies do not need to assure anyone that they’re stable and growing – its self-evident.

When communication fails, guessing and rumor and misinformation step in. Case in point, the Microsoft buyout rumor. I doubt I’m not alone in speculating that Linden Lab is seeking a buyer – perhaps somewhat desperately. Which leads us to ask, “Who might that buyer be, and how will it impact us?” And the flip side of the question, “What if Second Life is selling, but there’s no buyer – what then? Just how dire are things on Battery Street right now? And what happens if the time comes when we’re told that Second Life is indeed going dark? Will we be given the time necessary to back up years of memories?”

These are questions that are being asked, Philip. If our fears are unfounded, then you need to talk to us – and soon. But more importantly, you need to listen to us, and prove that you’re listening to us by having a conversation with us. And not just one token Tweet, but regular and substantive conversations with your residents. Because we are so much more than customers.

Or at least we like to think so.

Show me you’re listening.

Please respond.

Best Wishes,

The Avatar Known as Marx Dudek

PS: Give us back our identity. We are not “Residents in the Second Life™ Virtual World”. We are Second Life.

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New version numbering scheme…

Hi guys,

there is a rebranded Build 32 on the download page, but it doesn’t have anything new, except a new version numbering scheme that makes more sense than the old one.

The old scheme was like this: means based on Snowglobe 1.5.0, SVN revision number 3627, and it is build 32 of Dolphin viewer.

The new scheme is this: means Dolphin Viewer 1.5.32 (based on Snowglobe 1.5.0 SVN revision 3627).

The new scheme has two advantages:

  1. The Windows installer isn’t going to annoy people with its “You seem to already have version soandso, do you want to reinstall” anymore.
  2. In the crash and usage statistics that Linden Lab sends to TPV developers I’ll be able to see how many people use which version for how long, not just all jumbled together in one “Dolphin Viewer 1.5.0”.

Like I already said, there are no new features in this package at all, so the download is totally optional.

Dolphin Viewer

New in this release:

  • The crash bug mentioned here has been fixed.
  • The default behavior when you double-click on an attachment in your inventory is not “wear and replace” anymore, it is “add to outfit”, to make the use of the new multi-attachment support easier. That means, that if you double click, the attachment that was previously there stays, and the new one is also added.

Download here, as usual.